

It prioritizes spotting shots that are closest to starting a chapter. Until 2 chapter modes have been played, shooting the left standup lane will spot progress towards starting a chapter. Shooting one of the aforementioned shots will light an insert underneath that shot Start a chapter by completing a set of three inserts underneath the left orbit, left ramp, right ramp, or right orbit. These are qualified after completing all six chapter missions from both seasons, for a total of 12 chapters total. The Send it Back and Light the Fire objectives are solidly lit once both sub-wizard modes have been completed. Credit for the 5-Way Combo objective can also be collected from the mystery award.

Scoring a 5-Way Combo also adds 10 million points to end-of-ball bonus for the rest of the game. The saucer, standup/mystery lane, middle (behind drops), and right orbit can only be the last shot in the combo as they will end the comboĬan be collected in MB as long as it follows the two points above The left orbit, left ramp**, burn it back/right inner loop, or right ramp can be shot five times in a row or any combination of those shots ** Note: When ball lock is lit, it’s much harder to combo using the left ramp b/c the combo countdown timer between shots appears to keep running while the ball is being held behind the up-post. To collect it, you must shoot five shots, with each shot being within a few seconds of the last, and as long as they abide by the following: This objective solidly lights after collecting a 5-way combo. Once all inserts are solidly lit, the player will be able to attempt the Final Showdown.Įach objective will be listed in their own section, though Chapters will be grouped together as both sets are started similarly. Each insert solidly lights once their corresponding task has been completed. Along with points from both normal skill shots, this awards 25M + 5M per MXV Super Skill Shot, along with a drawing.ĭirectly above the flippers, six inserts are listed from left to right: 5-Way Combo, Send it Back, Demodog!, Demogorgon!, Light the Fire, and Telekinesis Multiball.

The five modes all play slightly differently.

#STRANGER THINGS PINBALL PRO VS PREMIUM CODE#
Code rev 1.07 (not all of the scoring details are precise)
